Tuesday, January 23, 2007

Off to the Isle of Dread, Part 4

Lavinia Vanderboren tells the party that they will have to evade the Scarlet Brotherhood blockade the next day. About noon, as they are rounding the penninsula, they are hailed by a Scarlet Brotherhood ship. The cleric walks across the water, and casts deeper darkness on the side of the ship. This allows the party to completely evade them.

Nine days later, the ships spy the ruins of Fort Greenrock. They stop to investigate, and it becomes obvious that lizardfolk attacked and destroyed the fort.

Four days after that, the ships make a last stop near the mainland at the Atikula river to refresh their water. While filling barrels at the waterfall, the ship is attacked by an aquatic seven-headed hydra. After the battle, the party spots some things at the bottom of this small bay. Morphumax dives in and finds
  • 102 gp
  • +1 chainmail
  • a bright green cloak of the manta ray
After another six days, the ships stop at the Olman village of Renkrue to replenish supplies. All goes well until Avner Meravanchi attempts to buy one of the native girls. The chief becomes insulted, and no amount of diplomacy appears to satisfy him. He stops all bargaining and tells the ships to leave. The dim-witted fighter (Daveed's character) punches Avner out, and sometime later is admonished by Lavinia, who lets the party know that without the financial backing of the Meravanchi's, the expedition would not have been possible. She forces the dim-wit to apologize to Avner, who doesn't take the apology very well at all.

Four days later, the ships get caught up in the pearl current, which delays them somewhat by forcing them off course. Ten days after that, they reach the island of Ruja. From here, it should be only a matter of two weeks to reach Farshore at the southern end of the Isle of Dread

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Wednesday, January 17, 2007

Off to the Isle of Dread, Part 3

The party, after having dealt with the gibbering mouther, entered the main section of the Tamoachan ruins.

A wall of fire trap only singed a few of them, and they proceeded to another room that was blocked with an iron wall. It is obvious to the sorceror in the party it is the result of a spell, and Morphumax beats his way through it.

In the main map room is a pyramid shaped object, that Churtle determines is trapped. Morphumax opens it anyway, and the mummy rot dust fails to affect him or the paladin.

In a few rounds, they are attacked by a varrangoin and a will-o-wisp, which are easily handled.

They round out their search by entering a room with a well filled with niches that hold bodies. Near the top they see a golden bat idol with rubies for eyes and tiny slivers of pearl for fangs and claws. It radiates a faint transmutation magic, and after identifying it, it appears to be some sort of key.

Three days after leaving Tamoachan, Morphumax is hit in the head with a beam of the ship. It is revealed that the rope was sabotaged. The party goes into full search mode, and corners Rowyn Kellani, who seems to be a stowaway, and may be the source of much of the troubles on the ship. She fights to the death (which is not long in coming). The party finds on her:
  • +1 leather armor
  • +1 buckler
  • +1 rapier
  • Boots of elvenkind



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Wednesday, January 10, 2007

Off to the Isle of Dread - Part 2

Three days after the untimely death of Conrad Horst, the Blue Nixie and the Sea Wyvern stop at the Havekihu river to take on fresh water. A few hours after they leave the next day, they have to lay anchor due to intense fog. In the middle of the night, the Sea Wyvern is rocked and the party comes to the deck.

Morphumax is attacked by something from the sea, is almost pulled overboard, and the party attacks the amorphous creature. Morphumax is finally pulled overboard, yet the Flotsome Ooze is killed. Before it dissipates and the poor unfortunates being digested float to the bottom, Churtle spots some interesting things that Morphumax retrieves. After identifying them, the party now has
  • Ring of Mind Shielding
  • Gauntlets of Ogre Power
Fourteen days later, the ships stop to investigate some ruins. Lavinia has promised the gnome Urol Forol a chance to exlore the ruins of the Tamoachan, and she has the party accompany him for his safety. After an hour, following jungle trails, they arrive at a clearing. There is a huge ziggurat, and the clearing is just one small part of it. Unfortunately for Urol, the basilisk first gazes at him. The party manages to kill it easily, but Urol neglected to share any of his stone salve with the party, and the party didn't ask him about it ahead of time. But, in his haste to investigate the ruins, he had moved to the front of the party.

Well, the party took his statuesque body back to the ship, and the next day, they managed to un-stone him. Then the party goes back to the ruins, and began investigating a room with a huge statue and a well. Out of the well came a gibbering mouther, which apparently was making a nest in the well. After killing the gibbering mouther, the party investigated the well and found
  • six turquoise gems worth 50 gp each
  • +1 dagger {unidentified}
  • a folded ivory fan worth 180 gp
  • a platinum bracelet worth 230 gp
  • 124 gp

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